Is TrueSync a good option for Tower Defense?

I've been reading in this forum that there are some concerns regarding performance because of the deterministic physics engine (fixed points vs floating points). Also the fact that lockstep, by its nature, is as slow as the slowest computer.

For a tower defense game, with ~300 game objects (mostly non-player objects - enemies) that needs to be synced, is there any better option other than using TrueSync?


  • Hello @Renato, you could take a look at Photon Bolt, it is not a lockstep model but you can configure how fast the object positions and actions will be synced and you could use unity's components as well.