Ignore 2D collision layer
I'm trying to ignore physics collision between two layers - but not seeing the command where I would expect to see it - is it possible using Photon TrueSync to do:
Physics2D.IgnoreLayerCollision(_currentPlayerLayer, _platformLayer, true);
I don't see any similar commands available in the TSPhysics2D object...
And calling Physics2D.IgnoreLayerCollision does not seem to be having an effect on my game...
Physics2D.IgnoreLayerCollision(_currentPlayerLayer, _platformLayer, true);
I don't see any similar commands available in the TSPhysics2D object...
And calling Physics2D.IgnoreLayerCollision does not seem to be having an effect on my game...
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Comments
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Hi @jdkblade, did you try to change the collision matrix in TrueSync configuration?0