OnGUI with TrueSync
Hi everyone!
How can i change different variables using OnGUI or maybe canvas + button or other way?
i'm trying standart code, but it changed only on owner client and => Checksum: NOK
Same problem with canvas + button - it changed only on owner client
Thank you.
How can i change different variables using OnGUI or maybe canvas + button or other way?
i'm trying standart code, but it changed only on owner client and => Checksum: NOK
void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 50, 50), "Click2"))
{
Xspeed1 += 2;
}
if (GUI.Button(new Rect(10, 70, 50, 30), "Click"))
{
Xspeed1 -= 2;
}
}
{
if (GUI.Button(new Rect(10, 10, 50, 50), "Click2"))
{
Xspeed1 += 2;
}
if (GUI.Button(new Rect(10, 70, 50, 30), "Click"))
{
Xspeed1 -= 2;
}
}
Same problem with canvas + button - it changed only on owner client
Thank you.
0
Best Answers
-
done.0
-
@feathers
ButtonEvents - add on a button
public void ButtonEvents(string EVENT)
{
switch (EVENT)
{
case "SpeedPlus":
speedplus = true;
break;
}
}
public override void OnSyncedInput()
{
if (speedplus == true)
{
TrueSyncInput.SetByte(INPUT_KEY_SPEEDUP, 1);
speedplus = false;
}
else
TrueSyncInput.SetByte(INPUT_KEY_SPEEDUP, 0);
}
public override void OnSyncedUpdate()
{
if (TrueSyncInput.GetByte(INPUT_KEY_SPEEDUP) > 0)
{
Xspeed1 = Xspeed1 + 2;
}
.........................
}0
Answers
-
done.0
-
@feathers
ButtonEvents - add on a button
public void ButtonEvents(string EVENT)
{
switch (EVENT)
{
case "SpeedPlus":
speedplus = true;
break;
}
}
public override void OnSyncedInput()
{
if (speedplus == true)
{
TrueSyncInput.SetByte(INPUT_KEY_SPEEDUP, 1);
speedplus = false;
}
else
TrueSyncInput.SetByte(INPUT_KEY_SPEEDUP, 0);
}
public override void OnSyncedUpdate()
{
if (TrueSyncInput.GetByte(INPUT_KEY_SPEEDUP) > 0)
{
Xspeed1 = Xspeed1 + 2;
}
.........................
}0