composing ts colliders together to form complex collision volumes for a single GameObject

Hi,

Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts collider, the physics behave very very oddly, the object seems subject to gravity when gravity is set to 0,0,0 and disabled everywhere possible.

Bye,

Jean

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