error at starting project Unity Networking

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download Unity Networking ,create project and try to play project
registering email, app_id: ghostamonsta

through try debug on start
Connecting to: app.exitgamescloud.com:5055 app: ghostamonsta
UnityEngine.Debug:Log(Object)
PhotonNetwork:Connect(String, Int32, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:121)
PhotonNetwork:ConnectUsingSettings() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:88)
MainMenu:Awake() (at Assets/Photon Unity Networking/DemoWorker/Scripts/Menu/MainMenu.cs:11)
UnityEngine.GameObject:set_active(Boolean)
EnableScript:Awake() (at Assets/Photon Unity Networking/DemoWorker/Scripts/Menu/EnableScript.cs:27)
OperationResponse 230: ReturnCode: 32767 (Invalid authentication). Parameters: {}
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:85)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:730)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:741)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Authentication failed: OperationResponse 230: ReturnCode: 32767 (Invalid authentication). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:85)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:730)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:752)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()

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