Raycasts - Ignore backfaces (Like Unity)

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In Unity, if your raycast starts from inside an object, it does not hit that object.

I am not suggesting one way is better than the other - I think both ways have their advantages - but I think if it is possible to make TrueSyncs physics ignore backfaces, it should be turned on by default to better match Unity Physics. Allow the user to override this behaviour, similar to how unity allows you to override QueryTriggers when raycasting to allow raycasts to hit triggers.

Comments

  • JeffersonHenrique
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    You are right @Prodigga, we in fact try to mimic Unity everytime is possible, and your report is an example of thing we should adjust.