GameObjects position goes to 0,0,0 when the remote client finishes his move.
roeloppa
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We have a problem in syncing the true position of the gameobjects of remote client. When you open the game with a 2 instance in your PC it works fine all the position synced. When Pc to Pc it messes up.. Help please
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Comments
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Do you use lerping or a sort of?0