Player Disconnection


We are testing player disconnection in our game.

It seems that after one player is dropped, also other players are dropped by true sync.
Is it possible that while all players (minus player x) are waiting for player x (so they don't send input), they trigger the panic window?

Thank you.



  • Humm, I will check that @erre, it should not happen but maybe they are also triggering.
  • I am having this problem as well. I tested it in the Box Game demo as well as my own game. If one player disconnects, the game locks up, and eventually the other player will disconnect, leaving only the local player in the room able to send and get SyncedInput information.
  • Thanks for reporting @mattrified, it is a situation better handled in current (not public yet) implementation of TrueSync.