How to use synched Coroutine with waitForSeconds?


I am implementing a bullet, and I need to destroy it after a certain time if it hasn't yet hit anything, so I found TrueSyncManager.SyncedStartCoroutine that's fine, however I am hesitant to use this because I can't find any dedicated "WaitForSeconds" class that accept a FP instead of a float.

What is the best way to use SyncedStartCoroutine ? I could not find any examples on this.




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