TSCollider2D not scaling with TSTransform2D
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Hi TrueSync-Team,
I have a GameObject with a TSTransform2D, a TSRigidbody2D and a TSBoxCollider2D component.
Now if I scale the TSTransform2D like this:
"tsTransform2D.scale = new TSVector(0.3f, 1f, 1f);"
The TSBoxCollider2D isn't scaled, but I think it should? Only if I change the scale of the Unity-transform (not using the tsTransform2D TrueSync is providing) it is working.
Yours,
John
I have a GameObject with a TSTransform2D, a TSRigidbody2D and a TSBoxCollider2D component.
Now if I scale the TSTransform2D like this:
"tsTransform2D.scale = new TSVector(0.3f, 1f, 1f);"
The TSBoxCollider2D isn't scaled, but I think it should? Only if I change the scale of the Unity-transform (not using the tsTransform2D TrueSync is providing) it is working.
Yours,
John
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Comments
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Hi @John05, you are right, there is a backward compatility so we didn't fix this issue yet, but it on our roadmap, thanks for the report.1