Bolt Hit boxes and BoltPhysicsHit.distance is not what's expected
dev001
✭
Using BoltNetwork.RaycastAll and passing in a ray, the hit distance does not seem to be correct when a hit is made.
Even if my ray origin and hitbox positions are very far apart I get numbers like 'distance=8.3'.
[Bolt Network HIT] RayOrigin=(20, 0, 20), BoltBox=(200, 100, 200), Distance=8.272503
Even as my ray origin closes into the hitbox the distance value barely moves:
[Bolt Network HIT] RayOrigin=(190, 90, 190), BoltBox=(200, 100, 200), Distance=1.43917
Is this a bug or am I missing something?
Thanks!
Even if my ray origin and hitbox positions are very far apart I get numbers like 'distance=8.3'.
[Bolt Network HIT] RayOrigin=(20, 0, 20), BoltBox=(200, 100, 200), Distance=8.272503
Even as my ray origin closes into the hitbox the distance value barely moves:
[Bolt Network HIT] RayOrigin=(190, 90, 190), BoltBox=(200, 100, 200), Distance=1.43917
Is this a bug or am I missing something?
Thanks!
0
Comments
-
I tried squaring the distance but it's still not right, closer of course but I don't think that's a good solution.
Not sure what's going on.0 -
We're aware of some issues with Bolt physics, this instance is probably caused by the scale on what is being hit not being 1.0
-
Thanks, that was it. We'll try to work around it for now.0