Most optimized way of sending movement Inputs?

In my game, I'm sending my TSVector movement directly through TrueSyncInput.SetTSVector().
But in your tutorial your sending your movement Inputs with two TrueSyncInput.SetInt().

Is it faster? Which is better?


  • Hello @KIKS007,

    If you have a TSVector you can use "SetTSVector", because it makes only one search in our input map when you set/get its value.