Change BoltEntity state Properties

Hi guys,

In my game I have some states for e.g. a IPlayerState with the Property "IsGameReady".
I instantiate the BoltEntities from Server (so Server is the owner) and assign the control to the connecting client.
Also I'm using Client Side Prediction (if it's important for this issue).

When I change the state.IsGameReady in SimulateController() on client side, the state should change and replicate to all players, shouldn't it?

In my case it sets the bool for one frame (I can see it while debugging) and then resets it to false.

I just want to be sure, that it's my fault, before I rescan my code.

I hope you understand my problem. :smile:

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