Zeus/NAT punchthru failing

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One of our developers is having problems getting connected through Zeus.

When he is running a server, and I try to connect I'm getting

Received Error From Zeus: Can't connect to host adcbea3b-3188-4b8d-a089-5b04f61374c5, it does not have a valid WAN end-point

When I am running a server, and he tries to connect, he's getting repeated PUNCH attempts that seem to keep failing.

Other games seem to work ok for him though (including Bolt games).
We briefly managed to connect a few days ago when we added this:
        BoltNetwork.EnableUPnP();
        BoltNetwork.OpenPortUPnP(GameServer.gamePort);
So we thought it was fixed, but now it stopped working again.

Am I missing some setting somewhere?

Comments

  • stanchion
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    Hi, punchthrough does not work 100% of the time, for some networks you will need relay to connect properly. This will be available soon.
  • Hi, thanks for replying. Yes, I know punchthru isn't always possible.. but like I said the same person finds that other Bolt games do work for him.

    I saw Relay mentioned as an upcoming service, yes... any ETA for that? - obviously this would be a hugely important feature for anyone making Internet games.