Photon RealTime and Photon PUN

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Hi, I have a project in native iOS and a Project in Unity. Both of them with the same appId, game version, and room. If I run the Unity project I create a room and join it, then I run the iOS project and create and join the room. When I debug, I see that I have the same Master Server IP but I have distinct Game Server IP. Each projects have the same room name but I only see 1 player in each room, so I think Photon has created 2 rooms with the same name in distincts game servers. What I have to do to connect both of them to the same room?

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