Sync character look direction.

Options
Hello, We're working on a VR game in which our characters move relative to the look direction, so we're casting our absolute camera forward direction into a TSVector and syncing it along with other input values. This seems to be causing a ton of rollbacks due to it not being predictable. Is there any sort of standarized way to sync look direction without constantly sending new values? Angle delta instead of direction vector perhaps?. thx