Contact manager callbacks.

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erre
erre
Hi,

For performance reasons, in our game we have commented the line in Physics2DWorldManager:
world.ContactManager.StayContact += CollisionStay;
and we saw that the game crashes. Are you assuming that this callback have always a listener? If we remove comment on that line, everything works fine.

Thank you.
Andrea.

Comments

  • JeffersonHenrique
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    Hello @erre,

    We are assuming that there is always a listener, but this is not a must, we will change it in the next release (1.0.7). Thanks for report.