Lag?

Hey guys,

just a quick question about the lag here, im running the Work demo, after connecting about 7+ clients to the server (locally, on the same computer), the game lags a lot.. is there a reason why? how would this handle 20 players if it cant handle around 8?

the computer is new =

8GB RAM
Windows 7 64bit
AMD Phenom 2 X6 1045T Processor 2.7GHz

Comments

  • You sit on a 6 core, fire 7 clients up. if you didn't add targetframerate that means you are using 7 cores to 100% with unity where as you only have 6 cores, means all of them start to lag and the photon server is going very low on cpu for granted

    number of unity clients must always be cores - 2 if you want to leave your OS and photon enough air to breathe
  • dreamora wrote:
    You sit on a 6 core, fire 7 clients up. if you didn't add targetframerate that means you are using 7 cores to 100% with unity where as you only have 6 cores, means all of them start to lag and the photon server is going very low on cpu for granted

    number of unity clients must always be cores - 2 if you want to leave your OS and photon enough air to breathe


    that might be my problem, im just really caught up with excitement i forgot about fps.. ill limit it to 30 and prioritize the server and client.. ill repost with results in about 20 :)

    thank you
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