Problem with TrueSyncManager Update
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Hi,
Here is the code of TrueSyncManager::FixedUpdate:
void FixedUpdate() {
if (lockstep != null) {
tsDeltaTime += UnityEngine.Time.deltaTime;
if (tsDeltaTime >= (lockedTimeStep - JitterTimeFactor)) {
tsDeltaTime = 0;
instance.scheduler.UpdateAllCoroutines();
lockstep.Update();
}
}
}
Why tsDeltaTime is incremented by Time.deltaTime and not fixedDeltaTime? It seems a big error...
Thanks,
Devis
Here is the code of TrueSyncManager::FixedUpdate:
void FixedUpdate() {
if (lockstep != null) {
tsDeltaTime += UnityEngine.Time.deltaTime;
if (tsDeltaTime >= (lockedTimeStep - JitterTimeFactor)) {
tsDeltaTime = 0;
instance.scheduler.UpdateAllCoroutines();
lockstep.Update();
}
}
}
Why tsDeltaTime is incremented by Time.deltaTime and not fixedDeltaTime? It seems a big error...
Thanks,
Devis
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