Is there any way to get deterministic euler angle values out of a TSTransform object?
Or at least some other way of getting a deterministic angle of a synchronized gameobject?
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Best Answer
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Hi @ScriptGeek, did you try the last version of TrueSync (1.0.4)? There is a "eulerAngles" property in the TSTransform. The next TS release (1.0.5) will be more precise about the angles returned.5
Answers
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Hi @ScriptGeek, did you try the last version of TrueSync (1.0.4)? There is a "eulerAngles" property in the TSTransform. The next TS release (1.0.5) will be more precise about the angles returned.5
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No, I was using TrueSync 1.0.3. I updated to 1.0.4 and now I'm seeing the eulerAngles in the TSTransform. Thank you!0