Replicating child object transforms

Ogmiossa
Ogmiossa
edited November 2016 in Photon Bolt
Hey All,

Quick one, I have child objects of a bolt entity that rotate transform. However this isn't being replicated across the networks.

I cant have boltEntities as children of other boltEntities, also attaching a callback as in

public class Watch : Bolt.EntityBehaviour(IchildState)
{

public override void Attached()
{
state.SetTransforms(state.childTransform, transform);
}
}

Doesn't seem to work.

Any tips?

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