LiteApplication subclass Setup()
Hey,
I'm extending the Lite Application (Like the MyApplication example). I have a database where i load data from when needed, but when something of the data changes, i don't want to directly update it to the database, instead i want to update it in bulks after each x seconds. Or in general, where do i place global data, that is not specific to one single room or player ?
So i tried to create a timer in a subclass from LiteApplication and override the Setup Method, to start the timer. But the server is not calling Setup(), only the one in LiteApplication.
Am i missing something, or is it even a false approach for such task ?
Greetings
I'm extending the Lite Application (Like the MyApplication example). I have a database where i load data from when needed, but when something of the data changes, i don't want to directly update it to the database, instead i want to update it in bulks after each x seconds. Or in general, where do i place global data, that is not specific to one single room or player ?
So i tried to create a timer in a subclass from LiteApplication and override the Setup Method, to start the timer. But the server is not calling Setup(), only the one in LiteApplication.
public class MyApplication : LiteApplication { // [...] protected override void Setup() { // do something } }
Am i missing something, or is it even a false approach for such task ?
Greetings
0
Comments
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did you configure MyApplication in the photonserver.config file instead of LiteApplication ?0
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You mean this?:
PhotonServer.config:
I outcommented all the other applications.[...] <Applications Default="MyApplication"> <Application Name="MyApplication" BaseDirectory="MyApplication" Assembly="MyApplication" Type="MyApplication.MyApplication" EnableAutoRestart="true" WatchFiles="dll;config" ExcludeFiles="log4net.config"> </Application>
The server logs also say that it gets started.
One thing to mention: It uses the right CreatePeer method ( the one in MyApplication, tested it with a log message ), but not the Setup method.0 -
that would be odd since LiteApplication.Setup is definitely called for Lite, and if you are overriding it your Setup method should be called as well.0
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Hey,
Okay, my fault, works nowprotected override void Setup() { Log.Error("setup"); // does not work since the logger is initalizied in base.Setup() base.Setup(); Log.Error("after base.Setup()"); // works }
Thanks anyway!0