PhotoNetwork.Instantiate();

Hello,

I am using PhotonNetwork to Instantiate a GameObject when the mouse button is clicked. I have set the position to the end of the barrel of the gun. When i click to instantiate the object it gets spawned but it is always at the origin of the map 0,0,0. I am not sure why this is happening as i am getting the transform of the gun barrel end when the mouse is clicked. Not sure if i am going about this the correct way.
if (Input.GetMouseButtonDown(0)) { var _spawnPoint = GameObject.Find("SpawnPoint"); GameObject missile = PhotonNetwork.Instantiate("Bullet", transform.position, transform.rotation, 0); missile.GetComponent<Rigidbody>().AddForce(Vector3.forward * 500); }

Any help for a newbie would be great.

Many thanks

Daniel

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