Need Help with matchmaking .

So ive been using photon with unity for a while now and i am loving it. But ive never been able to understand exactly how matchmaking works
Ive read the documentation but still have trouble understanding room properties.
I get NULL value for the room property "map" .What am i doing wrong?

Could i get a script which simply sets room options on creation , and filters games on basis of their properties?


  • JohnTube
    JohnTube ✭✭✭✭✭
    edited August 2016
    Hi @KingMaker,

    Please make sure:
    - to set RoomOptions.IsVisible to true when creating rooms.
    - to join same lobby in which you create rooms before getting list of rooms.
    - lobby type is default.
    - you have rooms in the room list, maybe you need to wait some time until the room creation is processed on server side.
    I'm assuming:
    - you are creating a room in one client and getting the list on another client.
    - string[] mode contains "map" element.