Need Help with matchmaking .
So ive been using photon with unity for a while now and i am loving it. But ive never been able to understand exactly how matchmaking works
Ive read the documentation but still have trouble understanding room properties.
http://pastebin.com/NAQXsxAA
I get NULL value for the room property "map" .What am i doing wrong?
Could i get a script which simply sets room options on creation , and filters games on basis of their properties?
Ive read the documentation but still have trouble understanding room properties.
http://pastebin.com/NAQXsxAA
I get NULL value for the room property "map" .What am i doing wrong?
Could i get a script which simply sets room options on creation , and filters games on basis of their properties?
0
Comments
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Hi @KingMaker,
Please make sure:
- to setRoomOptions.IsVisible
totrue
when creating rooms.
- to join same lobby in which you create rooms before getting list of rooms.
- lobby type is default.
- you have rooms in the room list, maybe you need to wait some time until the room creation is processed on server side.
I'm assuming:
- you are creating a room in one client and getting the list on another client.
-string[] mode
contains "map" element.0