How to sync position only one time, using Photon Networking

I want to do the following.
When a player joins the room, he should receive all the gameobjects' (with a photonview) locations.
This should happen only once when the player enters the room.
How could this be implemented?


  • public void OnJoinedRoom() {
    List photonviews= Object.FindObjectsOfType();
    List locations= new List();
    foreach( var photonview in photonviews)

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