Inheritance question

There are two State "IEntityState" and "ICreatureState". "ICreatureState" state inherits "IEntityState" state.
There are two Class "Entity" and "Creature".
The "Entity" class inherits Bolt.EntityBehaviour.
The "Creature" class inherits "Entity" class.

So how can I assign "ICreatureState" state to "Creature" class?
Any answer?


  • *The "Entity" class inherits Bolt.EntityBehaviour《IEntityState》
  • Good question !!! I’m thinking to switch from UNET to Bolt and was thinking of this question...

    Did you find any answer/solution ?

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