Manually refreshing rooms list


From what I understand, rooms list variable (networkingPeer.mGameListCopy) is updated automatically when:
- Upon joining a lobby
- A room is created
- A room is destroyed

Is there any way to trigger room list refreshing by hand? Currently I'm using PhotonNetwork.JoinLobby(), which works okay since I'll have only one lobby.


  • This is an old post, but i m having the same problem. I need to trigger roomlist manually.