"Ev Destroy Failed" error when reloading scene

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Hi,

I am reloading scene with PhotonNetwork.LoadLevel("sceneName"); after one of the players died to reset level. This is only called on master client.

automaticallySyncScene is set to true.

But when I call the LoadLevel, I get an error:

Ev Destroy Failed. Could not find PhotonView with instantiationId 234. Sent by actorNr: 1
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnEvent(EventData) (at Assets/3rd-Party/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2128)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/3rd-Party/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:125)

Please, could somebody help? Not sure where the problem lies.

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