IPv6 for Unity iOS Exports

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Comments

  • Hi,
    is there anything against the apple developer guidelines for changing the protocol to TCP while in review and then changing it back to UDP after being in review and approved? Because in a way it changes the functionality of the app only for the Apple app reviewers.
  • edited May 21
    hi, Apple rejected my app 6 in a row. the toldme that is not working, and trying some different things , now i found this post.
    There error is failed connect to photon client time out.
    1.Can you write the exactly solution?
    Now im uploading with TCP fro trying.
    2.Also it is a problem use TCP? or it is ok?
    3.Is it possible chante TCP or UDP online? or only in the code?

    Regards
  • skonskon
    hi, Apple rejected my app 6 in a row. the toldme that is not working, and trying some different things , now i found this post.
    There error is failed connect to photon client time out.
    1.Can you write the exactly solution?
    Now im uploading with TCP fro trying.
    2.Also it is a problem use TCP? or it is ok?
    3.Is it possible chante TCP or UDP online? or only in the code?

    Regards

    did apple accepted your game after change the protocol to TCP ?
  • TobiasTobias admin
    Everyone,
    We are communicating with Apple on this topic. Right now, we would need the Apple ID of a rejected game as sample of what so many of you encounter.

    If you got a game in review at Apple and it's rejected due to networking (UDP connections), let us know the Apple ID, team name and title (ofc) via mail: [email protected]

    Thanks.
  • Apple rejected my app. I explanied the situation and resubmit but It is rejected again.

    We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 13.6 on Wi-Fi.

    Specifically, your app failed to connect to the server after we tap the DRIVE button.

  • @MaverickTC, if you tested the app successfully on wifi and mobile network, let us know the Apple AppId, the title name and your company name. All via mail to: [email protected] We think this is an issue with the testing setup at some facilities.

    The recent PUN 2 versions have a Transport Protocol Fallback, which should help avoid being rejected.
  • edited August 5

    @Tobias
    I sent mail. My PUN version currently 2.13. Can that be version related problem? If I switch to TCP Will it be approved?
    Thank You.

  • Updating to the latest one resolved it. It's approved.
    Thank You.

  • Thanks for the feedback. We also mailed someone at Apple, so we hope this is no longer an issue.
  • edited September 23
    Hi
    I'm getting the same issue.
    1st time : My game gets rejected from the app store. They told us about this issue.
    "We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 14.0 on Wi-Fi.
    Specifically, the app loaded indefinitely upon launch when we attempted to play as a guest or Sign in with Apple, Facebook or ID"


    After this we have uploaded new IPA with setup TCP connection but again rejected then got issue "Something went wrong check internet connection"

    2nd time: This message got from apple.
    "Specifically, the app displayed an error message when we attempted to play the game."

    Everything is worked on our end. Maybe this issue related to IPv6 or any other. We used PUN version v1.101.

    Please let me know if anyone have any idea? Or can i update PUN2?
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