tiktakgames wrote: »
hi, Apple rejected my app 6 in a row. the toldme that is not working, and trying some different things , now i found this post.
There error is failed connect to photon client time out.
1.Can you write the exactly solution?
Now im uploading with TCP fro trying.
2.Also it is a problem use TCP? or it is ok?
3.Is it possible chante TCP or UDP online? or only in the code?
Apple rejected my app. I explanied the situation and resubmit but It is rejected again.
We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 13.6 on Wi-Fi.
Specifically, your app failed to connect to the server after we tap the DRIVE button.
I sent mail. My PUN version currently 2.13. Can that be version related problem? If I switch to TCP Will it be approved?
Updating to the latest one resolved it. It's approved.
"We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 14.0 on Wi-Fi.
Specifically, the app loaded indefinitely upon launch when we attempted to play as a guest or Sign in with Apple, Facebook or ID"
"Specifically, the app displayed an error message when we attempted to play the game."
We discovered one or more bugs in your app when reviewed on iPad running iOS 14.0.1 on Wi-Fi.
During our review, we still found that your app still prompts back to the login screen once entered all the username and password.
TimeoutDisconnect while connecting to: ns.exitgames.com:5058.
Tobias wrote: »
PUN v1.91 is outdated even for PUN Classic.
For question about the Photon Server setup, you have to ask in the server subforum or mail us: [url="mailt://[email protected]"][email protected][/url].
Apple will reject multiplayer games frequently. The only known approach is to involve developer support. They usually get things tested properly and they pass. But do make sure your app passes the tests that are linked-to on the first page of this discussion. Setup a Mac with a WiFi, which only has IPv6 addresses for mobiles (but does support DNS64/NAT64, as described by Apple).How to use the Alternative Ports is described on the docs.