tiktakgames wrote: »
hi, Apple rejected my app 6 in a row. the toldme that is not working, and trying some different things , now i found this post.
There error is failed connect to photon client time out.
1.Can you write the exactly solution?
Now im uploading with TCP fro trying.
2.Also it is a problem use TCP? or it is ok?
3.Is it possible chante TCP or UDP online? or only in the code?
Apple rejected my app. I explanied the situation and resubmit but It is rejected again.
We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 13.6 on Wi-Fi.
Specifically, your app failed to connect to the server after we tap the DRIVE button.
I sent mail. My PUN version currently 2.13. Can that be version related problem? If I switch to TCP Will it be approved?
Updating to the latest one resolved it. It's approved.
"We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 14.0 on Wi-Fi.
Specifically, the app loaded indefinitely upon launch when we attempted to play as a guest or Sign in with Apple, Facebook or ID"
"Specifically, the app displayed an error message when we attempted to play the game."