Problem with using ExitGames.Client.Photon.LoadBalancing
Hello !
Its my first time using photon and i am making turnbased game so in the docs for turnbase:
https://doc.photonengine.com/en/turnbased/current/getting-started/turnbased-intro
It says that i should use ExitGames.Client.Photon.LoadBalancing namespace in order to use LoadBalancingClient but it says that this namespace does not exist so what i should do ?
And if you are experience can you give me some tips how i should integrate the turnbased Thank You!
Its my first time using photon and i am making turnbased game so in the docs for turnbase:
https://doc.photonengine.com/en/turnbased/current/getting-started/turnbased-intro
It says that i should use ExitGames.Client.Photon.LoadBalancing namespace in order to use LoadBalancingClient but it says that this namespace does not exist so what i should do ?
And if you are experience can you give me some tips how i should integrate the turnbased Thank You!
0
Comments
There is no LoadBalancing namespace in that package. Any ideas why?
Photon Unity Networking (short: PUN) is a separate client-side package, which is not compatible with persisting games (known as Photon's Turnbased solution).
It can be used to create games that are turn based but persisting rooms is not supported in this case.
http://doc.exitgames.com/en/pun/current/getting-started/pun-intro
Are you doing a long running game or one that should be played and finished in one session?