Echo on Demo
iAR
✭
Hi, I have test the Demo but i have a lot of echo. I disable the
So I added the next line on
just below of
Its that correct or Im missing something?
audio source
of "our" player prefab. It doesn't make sense for me to reproduce my own voice.So I added the next line on
CharacterInstantiation
o.GetComponent<AudioSource> ().enabled = false;
just below of
o = PhotonNetwork.Instantiate(o.name, spawnPos, Quaternion.identity, 0);
Its that correct or Im missing something?
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Comments
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Hi,
So what is the scenario? You start single client and hear echo of what you are speaking?
Are you sure that removing audio source required to cancel echo? Using headphones should be enough since it prevents getting incoming audio from speakers to microphone. But this is true for audio received from other clients of course. How client own audio could be echoed is still not clear for me.
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