How pack, send and receive packed data?
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Our protocol has a limit at 30kb. For now the only way is that you take care of sending it in smaller chunks.
In most cases we have found that solving this issue per design improves usability - for instance sending paged lists allows you to display when the first chunk arrives.
What would be your use case?0 -
O, thanks for info!
I just thought at the time of entry Actor in World to send him the positions of other players in one package. But now I see that sending separate packages will be really convenient. And this restriction to applicable 30KB for Events as well?0 -
yes0