Threads number in MMO demo
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Each Peer has within at least one IFiber implementation (ActionQueue, OperationQueue...). It turns out, that each client connection to the server adds a few more threads in an application (except, of course, threads inside the core of Photon). That is, for 100 connections on the server we get about 300 threads?
Thanks!
Thanks!
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Comments
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These are not real threads. The fibers are using the Thread Pool, so there are not 300 existing Threads but a few ones which will pick up the fibers to execute them.
This scales well with the number of available CPU cores. DotNet 4 made great progress in terms of polling Threads. Make sure to use it on live systems.0