Network Condition Simulation

edited August 2011 in Photon Server
Does Photon have tools for simulating various levels of latency and packet loss?

If so, where can I find details about them?



  • We don't have that on all platforms yet but on DotNet, Unity3d and Silverlight (the DotNet based platforms).
    It's a client side API, which allows you to set lag, loss and jitter per client / connection.
    Check the Documentation for "Network Simulation". It should be quite easy to use.