Network Condition Simulation
edited August 2011
Does Photon have tools for simulating various levels of latency and packet loss?
If so, where can I find details about them?
We don't have that on all platforms yet but on DotNet, Unity3d and Silverlight (the DotNet based platforms).
It's a client side API, which allows you to set lag, loss and jitter per client / connection.
Check the Documentation for "Network Simulation". It should be quite easy to use.