Receiving events

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Hello,

For a turnbased unity game, am I correct that:

client.OpRaiseEvent(eventCode, evData, sendReliable, RaiseEventOptions.Default);

will send my event to other clients? If not, what should I be using?

If the above is correct, how do I receive the event, and on which script do I include the method?

I am using:

public void OnEvent(byte eventcode, object content, int senderid) on the same script the opRaiseEvent is on.

So far, I can get two clients to successfully join the same room, but they are not able to pass events using the above.

Thanks.

Comments

  • vadim
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    Hi,

    Replied to your mail to support with same question.