Instantiate doesn't work properly with photonView.isMine?

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I have this script which instantiates a bubble when the player clicks, and then follows them


if (photonView.isMine) {

if (Input.GetMouseButton(0))
{
//Sends out a raycast here but i'll miss out that part

PhotonNetwork.Instantiate(bubbleprefabname, transform.position, transform.rotation, 0);
}


When this bubble is instantiated, it shows up on the player's screen as following them, however if you look at another player's screen, the bubble is following this player,, and not the player that instantiated it.

Any help?

Thanks

Comments

  • Tobias
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    If you network instantiate a bubble, it has a PhotonView.
    On that, check the owner, to find which player it has to follow.