Photon Timer problem loading a scene
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I am using a modified version of the InRoomRoundTimer class that comes with Photon.
If I only play in one scene (main menu and game in the same scene) it works and is synced to all players.
BUT if i load a scene (main menu and game in different scenes) then the second player that joins get a weird time and a weird elapsed time. Any help would be awesome.
If I only play in one scene (main menu and game in the same scene) it works and is synced to all players.
BUT if i load a scene (main menu and game in different scenes) then the second player that joins get a weird time and a weird elapsed time. Any help would be awesome.
0
Best Answer
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It's near impossible to support you here. How did you modify the code?
And to begin with: Which PUN version do you use? Are you sure both clients are in the same room?
5
Answers
-
It's near impossible to support you here. How did you modify the code?
And to begin with: Which PUN version do you use? Are you sure both clients are in the same room?
5