OperationResponse 225: ReturnCode: 32760 (No match found)
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Hi,
I saw other thread old and young here about this problem, but they did not help at all.
I get the error message:
Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {} Server: MasterServer
I have tried it with the "Auto-join-lobby" radiobox in the PhotonServerSettings and manually like here:
Honestly, it is driving me mad, because I have now spent roughly 4 hours going through tutorials and this forum and all that without result. All examples and tutorials don't work.
And yes, I have set my Photon App ID. (Realtime)
I also tried turnbased, just in case that did any difference. It did not.
Help.
What can I do?
I saw other thread old and young here about this problem, but they did not help at all.
I get the error message:
Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {} Server: MasterServer
I have tried it with the "Auto-join-lobby" radiobox in the PhotonServerSettings and manually like here:
It actually catches the error with the OnPhotonRandomJoinFailed() function and the Log from that is called, but it stops there and unity blocks all input because of the error.
using UnityEngine;
using Photon;
public class Matchmaker : PunBehaviour {
// Use this for initialization
void Start () {
Debug.Log ("Start");
PhotonNetwork.ConnectUsingSettings ("0.1");
}
public override void OnConnectedToMaster () {
Debug.Log ("JoinRandom");
PhotonNetwork.JoinLobby ();
}
public override void OnJoinedLobby () {
Debug.Log ("Lobby joined");
PhotonNetwork.JoinRandomRoom ();
}
void OnPhotonRandomJoinFailed () {
Debug.Log ("Random room failed");
PhotonNetwork.CreateRoom (null);
}
public override void OnJoinedRoom () {
Debug.Log ("Joined room");
}
}
Honestly, it is driving me mad, because I have now spent roughly 4 hours going through tutorials and this forum and all that without result. All examples and tutorials don't work.
And yes, I have set my Photon App ID. (Realtime)
I also tried turnbased, just in case that did any difference. It did not.
Help.
What can I do?
0
Comments
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Hi @GamingTony,
Please disable theError Pause
from Unity Editor's Console window.
Or
Replace theDebug.LogError()
call withDebug.LogWarning()
orDebug.Log()
or comment it. A double click on the log entry in the console window should lead you where the call is being made.1 -
0
-
@GamingTony you're welcome.0