OperationResponse 225: ReturnCode: 32760 (No match found)

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Hi,
I saw other thread old and young here about this problem, but they did not help at all.

I get the error message:
Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {} Server: MasterServer

I have tried it with the "Auto-join-lobby" radiobox in the PhotonServerSettings and manually like here:

using UnityEngine;
using Photon;

public class Matchmaker : PunBehaviour {

// Use this for initialization
void Start () {
Debug.Log ("Start");
PhotonNetwork.ConnectUsingSettings ("0.1");
}

public override void OnConnectedToMaster () {
Debug.Log ("JoinRandom");
PhotonNetwork.JoinLobby ();
}

public override void OnJoinedLobby () {
Debug.Log ("Lobby joined");
PhotonNetwork.JoinRandomRoom ();
}

void OnPhotonRandomJoinFailed () {
Debug.Log ("Random room failed");
PhotonNetwork.CreateRoom (null);
}

public override void OnJoinedRoom () {
Debug.Log ("Joined room");
}
}
It actually catches the error with the OnPhotonRandomJoinFailed() function and the Log from that is called, but it stops there and unity blocks all input because of the error.


Honestly, it is driving me mad, because I have now spent roughly 4 hours going through tutorials and this forum and all that without result. All examples and tutorials don't work.

And yes, I have set my Photon App ID. (Realtime)
I also tried turnbased, just in case that did any difference. It did not.

Help.
What can I do?

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @GamingTony,

    Please disable the Error Pause from Unity Editor's Console window.
    Or
    Replace the Debug.LogError() call with Debug.LogWarning() or Debug.Log() or comment it. A double click on the log entry in the console window should lead you where the call is being made.
  • GamingTony
    edited October 2015
    Options
    Thx @JohnTube
    Works. :)

    (Used LogWarning now)
  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    @GamingTony you're welcome.