AutoCleanUpPlayerObjects doesn't delete my player on disconnect?

For some reason when I close out of my built game the player objects aren't being removed as I thought they should be... Is there a way to make sure the player objects are destroyed or is there some underlying issue here?

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  • Nevermind. I've solved it by just implementing my own Cleanup service in my network manager. I just added a method that's called per update to check that all the photonviews have players in them. if they don't, delete them. It's working fine now. Just a little odd.