Can't connect to my Server
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in Photon Bolt
Hello I cant connect to my server hosted in my own PC. I build my game, host a server on it and when I try to connect through Unity, I get this errors: https://gyazo.com/67d97649cc07d07af8dfdca54bebe54e. This is my connect/strart script: https://gyazo.com/0791a2bfb32a6591f996dd1e17be3bd9. Thanks
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Answers
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It may be trying to connect every Update, I'm not sure. Try only connecting once. I would override BoltStartDone and move everything you have in Update to there.0
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Same
Same . Scene doesnt load, and I have to wait for many seconds to get some notifications. This is my console: https://gyazo.com/b1ad1028abce4499207ed2fe9288bb71Jon Bonne said:It may be trying to connect every Update, I'm not sure. Try only connecting once. I would override BoltStartDone and move everything you have in Update to there.
This is my script in this moment: https://gyazo.com/ea2311be18ee2dd42dabafc1b7b797e90 -
You shouldn't have to call loadscene on the client. Besides that I don't know what the problem would be. It looks like you aren't getting all the debug info though, do you have all the logging turned on in the Bolt Settings window?0
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Same by removing loadscene and having all the logging turned onJon Bonne said:You shouldn't have to call loadscene on the client. Besides that I don't know what the problem would be. It looks like you aren't getting all the debug info though, do you have all the logging turned on in the Bolt Settings window?
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Usually 5055 is the default port not 270000