Photon Synchronization with a child object
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Player 1 has a gun he can pickup, Player 2 also has a gun he can pickup which is a sprite, the gun is parented to the object that picks it up.
But when either player picks up a gun it cant be seen on the other player's screen I have a photon view on the gun and I have set the gun's transform to be observed by photon.
But when either player picks up a gun it cant be seen on the other player's screen I have a photon view on the gun and I have set the gun's transform to be observed by photon.
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Comments
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When something got picked up, I would no longer treat it as independent item.
It is no longer available as item and the player has a new equipment, which should be visible and positioned as child of the respective player-character node.
Don't try to sync positions of equipped items. It will suck up traffic for nothing visible.
Did you have a look at the Demo with Pickup, Teams and so on? In the PUN package?0