v1.23.1 (7. October 2013) => v1.60 (30. July 2015)
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I have a game on Google play store which uses v1.23.1 (7. October 2013) PUN+. Now its time for an update but there is always but. After updating PUN+ to v1.60 (30. July 2015) I cant't connect to the same room with an old version. I didn't change any simple code for connection and creating rooms.
PhotonNetwork.ConnectUsingSettings("someVersion");
void OnJoinedLobby()
{
PhotonNetwork.JoinRandomRoom();
}
void OnPhotonRandomJoinFailed()
{
PhotonNetwork.CreateRoom("someName"), true, true, 4);
}
In unity editor I have a new version and I'm trying to connect to my android phone with old version. Android phone successfully connect and create a room end when I try to join, Unity editor allso connect and create a room. Both regions are EU and App id is the same. Also Auto-join lobby is true.
Is there any way that these two versions can play together?
PhotonNetwork.ConnectUsingSettings("someVersion");
void OnJoinedLobby()
{
PhotonNetwork.JoinRandomRoom();
}
void OnPhotonRandomJoinFailed()
{
PhotonNetwork.CreateRoom("someName"), true, true, 4);
}
In unity editor I have a new version and I'm trying to connect to my android phone with old version. Android phone successfully connect and create a room end when I try to join, Unity editor allso connect and create a room. Both regions are EU and App id is the same. Also Auto-join lobby is true.
Is there any way that these two versions can play together?
0
Comments
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Different versions of PUN won't understand each other.
It's actually a precaution to not match them together.
Start 2 clients of the same version please.0