Problem with PhotonViews loaded during LoadLevel

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I have a main scene with a couple of master objects that are used to track game state. They have PhotonViews and are set to DonDestroyOnLoad.

I have several game levels that are in separate scenes. They contain entities that also have PhotonViews.
The problem comes when I load the new levels. Photon complains that they have the same viewIds and promptly deletes the old views.

Is there a way to load scenes that contain PhotonViews without this happening?

Comments

  • PhotonViews objects persistent between rooms does not make sense and not supported (client must be in room to be able instantiate PhotonViews properly).
    You need to get rid of PhotonViews on such objects.