Unity AssetBundles

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zeekindustries
edited June 2011 in DotNet
Hello!

I'm trying to setup the Photon server, so that users can upload levels created in our in-game editor and then download them to their devices, also if possible setup the server so that players can download DLC in the form of assetbundles, but I'm not very sure how the workflow of such task should go, As I've been reading, my idea is to create a serverside app that connects with the Unity iPhone Client, then authenticate with the server and fetch some kind of URL so the iPhone can download the assetbundle, is that ok? Or I'm missing any steps? And so for the URL how can I make it in the way that the client downloads it from the photon server, where those files should be located? Inside the application path of the photon server or in any directory I needed to?

Thanks in advance, any help would be appreciated.

Comments

  • Boris
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    Photon is not exactly the best tool for file downloads since each event/operation can only have 32Kb.
    You would have to split the file into many events ..
    A better solution would be to setup a web-server and then you can push the download url to the client with photon.