Sending players names across network

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I am having a issue where the players have been Instantiated and all is working good.. .just now I want it so players names are sent to each other's spawn so everybody can see each others names on their and others objects...

I am sure there must be a easy way of doing this... or perhaps not easy but logical...


my code doesn't work.. for players that are networked I just get the Instantiated value that is inside the prefab.
public void UpdatePlayer(){

		if (Manager.gs.isShowingNames == true) {
			uiPlayerName.text = "" +PhotonNetwork.playerName.ToString() ;
		} else {
			uiPlayerName.text = "" ;
		}

		if (Manager.gs.isShowingMass == true) {
			uiPlayerStatus.text = "" +body.mass ;
		} else {

			uiPlayerStatus.text = "" ;
		}
		}
	
	}



edit:

ohhh all good.. .seems I wasn't ever calling the UpdatePlayer method from a non isMine check





Thanks alot!!