Interaction between diferent SDK

pitaslayer
edited April 2015 in Any Topic & Chat
Hello,

I'm a newbie game / app developer with not so much knowledge in networking. I found about Photon in the Unity Forums so here am I.
I have a question (probably a dumb one) about the diferent sdk´s.
In our group we are developing a native android app (because the app is based in the Google Maps and we don't know, if the GoogleMaps plugins for Unity will have what we want) that will interact with a game made in Unity3D.
My question is how can we connect both using PUN Photon?
We used PUN and we got the results that we wanted but the samples projects were both made in Unity.
If the app is done natively, it will be still possible to use PUN in the Unity Side and the Android SDK for the app or it will be needed to swap the PUN for the .NET SDK for unity?

Kind Regards,
Tiago Alves

Comments

  • If you want to support cross-platform multiplayer between Unity clients and clients for other platforms, then you should definitely use the normal Photon Unity Client SDK from our download area and not PUN from the Unity asset store as PUN is not 100% compatible with the rest of our Client SDKs