Connect() can't be called if peer is disconnected

I've been using Photon (PUN) in my game for the last 2 months.
After testing the latest build I started seeing this warning message whenever I called PhotonNetwork.ConnectUsingSettings("v1.0"):
Connect() can't be called if peer is not Disconnected. Not connecting. peerConnectionState: Connecting

Do I have an open connection somehow? If so, how can I close/disconnect?

On a side note, when I list all the rooms available to join in my game I now have one zombie room that will not go away.

Comments

  • Call Disconnect() to bring client to the state when it's ready for new connection start.

    Room removed from list after several seconds since last client left the room.
    Why do you think the room is zombie? What is that room info, how many players are in?
    Note: client gets room list updates only while joined to the lobby. After joining the room, the list may be outdated.