How to get a Gameobject parameter in rpc call
I want to get the Gameobject parameter in the rpc call so I can change the game objects child of Textmech so how would I go about doing this?
Sorry if the code is incomplete I did it in note on my phone
GameManager code
Void Start(){
if(photonplayer.ismaster){
Game object small = Gameobject.findwithtag("Small");
Foreach (game object place in small){
int random = Random.Number(10,50);
Photoneteork,sendrpc ( ("RPCTest") something.all. random. Place)(
}
[RPC]
Void RPCTest (int random. Gameobject Place){
Place.Getcomponetinchildern<Textmech>().text = random.ToString();
}
}
}
Sorry if the code is incomplete I did it in note on my phone
GameManager code
Void Start(){
if(photonplayer.ismaster){
Game object small = Gameobject.findwithtag("Small");
Foreach (game object place in small){
int random = Random.Number(10,50);
Photoneteork,sendrpc ( ("RPCTest") something.all. random. Place)(
}
[RPC]
Void RPCTest (int random. Gameobject Place){
Place.Getcomponetinchildern<Textmech>().text = random.ToString();
}
}
}
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