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Hi everyone,

I'm currently working on my game and i'm trying to add multiplayer. The current Unity network is a mess and i'm trying to find a way to by pass it and PUN seemed to be a good idea but i have 2 questions first :

- My purpose is to allow a client to create a server inside the game, he click on "create a room" or "create a server", the server is host by him and people can join him. Is it possible ?
- I've read that PUN have 100 CCU limitation. What does it mean ? That on a single server there can only be 100 players ?

Thanks for the answer !

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  • Tobias
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    PUN should be a great replacement for Unity's old built-in networking. If you know that, you will feel at home with PUN.
    Here is a comparison:
    http://doc.exitgames.com/en/pun/current/reference/pun-and-un

    PUN always uses a server for communication. You can't host yourself but it does create rooms in a very similar fashion. It does matchmaking for you, too.

    CCU means concurrent user. The initial, free license for Photon Server gives you 100 concurrent users without ever paying Exit Games (the company which does Photon). If you use our Photon Cloud service, the Free usage CCU limit is 20 only but we do run the servers.
    In both cases, you can buy the respective licenses or subscriptions later on when you get proper player counts. See our pricing pages:
    https://www.exitgames.com/en/Realtime/Pricing