Failing to join room

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We have a situation where the second player joining a room consistently fails to stay connected. Both players are using webplayer and connect to the Photon Cloud, forcing the US region

The second player returns TRUE for JoinRoom, but either the callback for OnJoinedRoom is never reached, or even if it is called, the room is left almost immediately. Instead, there are queueincomingreliable warnings in the log, and then a OnLeftRoom event triggered. Once this occurs, the client never can connect, though we keep trying to disconnect and reconnect, including disconnecting from Photon and starting from scratch.

There are only 2 clients in the room -- there are fairly large room Custom Properties hashtables which get processed on connection, but even that is done in a coroutine, with ample yields to make sure nothing should be hampered or slowed down.

Is it possible to see why this is happening? Is there a particular place in the Photon code

Comments

  • Tobias
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    It's really hard to tell what's going on without having a look. You can have quite a few properties before you would notice them. What amounts are we talking about?
    Can you try to just "process" them in the frames after the join? What's your framerate and how long do you block the main thread?